Website powered by

Kroky the Alligator

I’m really excited to introduce my latest project: Kroky the alligator!

I was inspired by a friend’s fan art, she recreated an illustration by Ivàn Escalante Victoria as a personal project. I loved the character’s design so much that I wanted to create my own!

First stylized project Rendered on Blender! I find that Blender offers a lot of tools for experimenting with stylized artistic styles, and it was really fun to try out!
I'll continue to explore this soft in the future so stay alert :)

You can check out Ivàn and Camille’s works on Instagram:
https://www.instagram.com/ivanilustracion/
https://www.instagram.com/dessinaveccamille/

These works inspired me to undertake this project.

These works inspired me to undertake this project.

Concept's researchs

My concept

My concept

Research for the character's 3D mesh

Research for the character's 3D mesh

Lighting Breakdown

Shot's Compositing in Nuke

Blender's Albedo

Blender's Albedo

Blender's Diffuse (Direct and Indirect merged)

Blender's Diffuse (Direct and Indirect merged)

Blender's Glossy (Direct and Indirect merged)

Blender's Glossy (Direct and Indirect merged)

Setdressing in Blender

While testing rendering in Blender, I realized that the raw diffuse, glossy, and transmission maps had a major noise issue

While testing rendering in Blender, I realized that the raw diffuse, glossy, and transmission maps had a major noise issue

Since the software already denoises the albedo and normal maps, I wanted to use them to set up a denoising workflow in Blender's Compositing tab. Now, whenever I render an image in Cycles, the AOVs of my choice are saved and denoised by Blender

Since the software already denoises the albedo and normal maps, I wanted to use them to set up a denoising workflow in Blender's Compositing tab. Now, whenever I render an image in Cycles, the AOVs of my choice are saved and denoised by Blender